🚧 Vulkan renderer 🚧
🚧 Currently work in progress! 🚧
A from-scratch written Vulkan renderer. Currently features:
- each material rendered with a single indirect draw;
- the most primitive render graph;
- basic PBR shading;
- cascaded shadow maps with PCF;
- tiled-based light culling in compute;
- Nishita inspired atmosphere;
- parallax occlussion mapping with binary search optimisation;
- etc.